Welcome To Coding Camp!
- Say Hello to the Connected Camps Turtle Troop
- Using a Turtle Remote
- Exploring Turtle Garden
- Other Coding Threads
Say Hello to the Connected Camps Turtle Troop
Meet Professor Sheldon, the friendly Connected Camp’s mascot. Professor Sheldon has a PhD in Advanced Turtle Programming from the Turtle Technical Institute and is considered the world’s foremost expert in Turtle Programming. Look for Professor Sheldon for directions and guidance at the entrance to every activity and area.
Need a help with a new piece of code? Look for Shelley, the Helper Turtle, hanging out wherever new code is to be found. Shelley’s twins each run a different sample program using the new code.
Shelley is super helpful and Sheldon is… well - hmmmpfh - but they won’t be able to answer every question. Luckily the amazing Connected Camps Counselors and staff are here to save the day. Not only are we Minecraft, coding, and game making experts, each counselor has been carefully selected for their powerful and unique crime-fighting kitten-saving superpowers.
This is the perfect chance to get to know your counselors. Click reply at the bottom of the thread and say hello. Have any questions before camp starts? Tell us where you’re from and why you’re excited for coding camp!
Using a Turtle Remote
Before using a Beginner’s Turtle you will need to grab one from your inventory. Open your inventory by pressing the E key. Computercraftedu adds a second page to your inventory. This page can be accessed by clicking the right arrow in the top right of the inventory screen. Select the computercraftedu menu and grab a remote by dragging it to your inventory bar along the bottom. Exit the inventory screen and use the number keys to select the remote. Once you have it selected right click or command click to equip the remote.
The remote allows you to control your Turtles. With a remote equipped you can right click or command click on a Turtle to use the remote. The remote includes 4 different menus: remote, inventory, customize, and program.
Turtle Vision shows you the world from your Turtle’s perspective.
Run program starts the loaded program.
Rewind resets the Turtle after running a program. It will even undo changes the Turtle has made to the world.
Move items between your inventory (on the left) and your Turtle’s (on the right). Each Turtle has 16 inventory slots.
Give your Turtle a name, an outfit, and a color. Turtles are notoriously fashionable and no Turtle should have to go without the latest style.
The program screen. This is where the magic happens. Drag blocks over from the upper right corner to give your Turtle instruction. The Turtle will read the instruction from left to right and from top to bottom.
Under my Library you can name your program, add a new one, or download your program onto a disk to share with others.
You can also switch between the visual and code editors, or allow others to control your Turtle by click on the lock in the bottom left corner.
Exploring Turtle Garden
There are 9 different Turtles in Turtle Garden, each running it’s own program. Can you find them all? Use your Turtle to communicate with the Turtles. The Turtles in Turtle Garden are in demo mode. You won’t be able to write new code for them, but you can run the code they already have.
You can see what each piece of code does by hovering over it with the mouse. Look for the yellow quote boxes: these are called comments. Comments are not used by the Turtles. They are there to help us understand the code. Look at the code for the program below. What do you think it does?
Click here to move on to Coding 1 or see the post below for more info on Turtle Garden.
Coding 0: Welcome To Coding Camp. Installing Computercraftedu and using the Turtle Remote
Coding 1: Enter The Turtle Garden. Learning how to control your Turtle.
Coding 2: The Enchanted Forest. Practicing Turtle movement.
Coding 3: Building And Repeats. Learning to build with your Turtle.
Coding 4: The Enchanted Meadow. Practicing Building and Repeats.
Coding 5: Nested Repeats. Learning to stack repeats.
Coding 6: Turtle Town. Practicing repeats.
Coding 7: The Big Dig. Learning to dig and practicing loops.
Coding 8: Million Mile Mines. Practicing digging and loops.
Coding 9: The If Statement. Learning about conditional statements.
Coding 10: The Working Turtle. Writing complex programs with conditions and loops.